The series has sold more than 25 million units worldwide, earning US$2 billion at retail. The first game in the series was considered by several journalists to be one of the most influential video games of the first decade of the 21st century. Such games have been utilized as a learning and development tool for medical purposes. The Guitar Hero franchise was a primary brand during the emergence of the popularity of rhythm games as a cultural phenomenon in North America. The series has twenty five releases, including the two spin-offs, the DJ Hero series and Band Hero. Additional companies, such as Budcat Creations and Vicarious Visions, have assisted in the adaptation of the games for other systems. Activision brought Neversoft (primarily known for their Tony Hawk series of skateboarding games) on board for future development duties. Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero. The series became extremely successful, leading to the acquisition of RedOctane by Activision in 2007. The first game in the series was made on a budget of $1 million.
They enlisted Harmonix, who previously developed several music video games, for development assistance. In 2005, RedOctane, a company specializing in the manufacture of unique game controllers, was inspired to create Guitar Hero based on RedOctane's experience creating hardware for Konami's Guitar Freaks arcade game. Later titles in the series feature support for downloadable content in the form of new songs. The series initially used mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks that are fully master recordings, and in some cases, special re-recordings, of the songs. With the introduction of Guitar Hero World Tour in 2008, the game includes support for a four-player band including vocals and drums. Most games support single player modes, typically a Career mode to play through all the songs in the game, and both competitive and cooperative multiplayer modes. The games attempt to mimic many features of playing a real guitar, including the use of fast-fingering hammer-ons and pull-offs and the use of the whammy bar to alter the pitch of notes. Players match notes that scroll on-screen to colored fret buttons on the controller, strumming the controller in time to the music in order to score points, and keep the virtual audience excited. Guitar Hero is a series of music rhythm game video games first released in 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs.
if you don't, using Xpadder will likely solve the problem, as you can map the commands using this software.PlayStation 2, Xbox 360, PlayStation 3, Wii, Microsoft Windows, Mac OS X, Arcade, Nintendo DS, Mobile phone, PlayStation 4, Wii U, Xbox One, iOS.you can use directly your GHL controller if you have Win10.
So, to sum up: Yes, a GHL controller for PS3 can be used on PC, but:
As I can't trust a file posted on a google drive, here is another tutorial explaining how to do it (PC and MAC).
The player having an issue had the game on xbox360, but as it is stated the controller is the same for all platforms.Ībout Xpadder: the first answer of this reddit subject explains how to use a GH controller on a PC using Xpadder. The Guitar Hero Live guitar controller will work on the following platforms: PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One, and iOS. This Reddit subject shows that all controllers should work on:
Most players out there use a software called Xpadder to map keys on the Guitar Hero Live (GHL) controller, so it can be used on a PC. Apparently, if you have Win10, it will be recognized immediately and it will work without any problem ( source).